Tyranid hive fleet battle fleet gothic
Steam Workshop :: Battlefleet Gothic: Tyranid Hive Fleet The Hive Mind’s psychic power is unleashed, driving mad the crew of any nearby ship that has its void shields down.
Tyranid hive fleet battle fleet gothic upgrade#
This is meant to replace the AP munitions upgrade 2. I want to say first that while I understand that the simplest implementation, such as the taunt-esq massive claws, is the most likely implementation, I would still love and dearly hope that Tyranid ships will be able to nattlefleet wrap around and grapple with enemy ships.Īnd before I move on, I will also say that I am glad that the Tyranids did not come in first: Carrying on the theme set by the Eldar, here are some of the unique skills that the Tyranids could have bbattlefleet wringing claws together: The Tyranid ship vents some of its vast reserves of digestive fluids, sending it out in a slow moving wave in a tight frontal arc that travels for 10, units, or until it hits a Line-Ship.ĭue to the volume of matter involved, escorts are affected but do not stop the wave. Just things I’m thinking about when it comes to how they could be Implemented. They would also be better at high speed turns like this I batlefleet. This would let them chase an enemy over time but not let them close so fast that the enemy did not have the chance to do something. If within range a bonus to Lock-on duration, ect. If the battlefledt is unspotted and in the gothoc arc they’d get an efficiency boost to All Ahead forward. I think that the Hive Mind could be Implemented as bonuses in certain situations rather than controlling your ships. They would move slower giving the enemy a chance to Silent running or shoot them with their turrets and fighters. The higher Strike Craft count would give them shot at hitting Lance Strafing fleets and a better chance against ordinance based fleets. The biggest issue is a return to the assault boat spam of yore, but with the current meta of most ships having a boarding favor 3 assault craft should be okay as a Nid only tyranivs. It goothic be less popualr likely, but hit would punish enemy mistakes similar to the Feeder Tentacles. Both hit it would stop for 3 seconds and be slowed for an additional 3. There would be 2 hits for 50 damage, if niether hit it would fail, if one hit the target ship would be slowed for about 3 seconds. Massive Claws would work similar to a very short gothkc 1. They would in effect cripple and doom a ship that did not what to stay in such close tyranisd a foolish Eldar ship for examplebut races like Orks would be able to survive and fight. Feeder Tentacles would guve a short range 3k-ish Lightning strike with double the assault actions if successful. They’d be what the Nids use to hit the Strafing fleets and wards off Eldar. The Debuff would be minor but stack and be effected by armor.
Moving onto weapons, Pyro-acidic Batteries would be macro-weapons tyfanids a higher chance to critical unless a DoT debuff could be enacted by being hit when a ship has no shields. This would help make brawling with Nids suicidal, and place emphasis on weakening the fleet bxttlefleet hurting its shields and killing escorts first. The Damage would be something like 4 dps for the Leviathan, 2 for the Cruiser, and 1 for each escort 1 per shields. This makes Torps and Strike craft much less efficient and Tyranids gotthic vulnerable gothif strafing fleets relying on them. They’re probably best as an AoE similar to Nurgle’s favor but affected by armor and any Ordinance would actually be blacked by shields. Look at these glorious things! Now, this is not a Tyranid ship, but wouldn’t it look cool in the Tyranid fleet? Its fairly obvious that the easiest way is to battefleet a system simlar to Orks, with the Leviathan Hive Ship, Cruiser, Kraken, Vanguard and Escort Drones having a base cost for the hull, and costs associated with each weapon. “An alien threat has risen from beyond the abyss, a swarm so vast that it blots out the stars. Although bio-ships take on 14 Battlefleet Gothic Armada, pgs. Bio-ships are the living spacecraft making up the Tyranid Hive Fleets.
The Tyranids are an extragalactic alien race, whose sole purpose is the consumption of all forms of genetic and biological material in order to evolve and.